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What is Commander: Scenarios?

Commander: Scenarios is a single player variant of the popular Magic the Gathering Commander format. It is designed to be highly customizable, and easily manageable for the player to track. These rules allow players to design any number of unique challenges to test their Commander decks, and provide an exciting gaming experience. Given today’s real world challenges, with social distancing being the rule of the day, Magic players find it nearly impossible to play with their physical collections. Scenarios offers these lonely players new opportunities to play with their cards. Scenarios are easy to design, and can easily be adjusted given the power level of the player’s Commander deck. What’s more, Scenarios are easy to create and share, offering endless possibilities for play. The Scenarios rules are available on this site. This single player format is new, and the rules are subject to change and update over time.p

The Commander: Scenarios Rules

Scenarios is a variant of Commander designed to be played by a single player. Scenarios are highly customizable, and can easily be altered given the power level of the player’s deck. All scenarios, however, will adhere to the following rules: The Scenario Decks - Create three separate decks for the scenario. Do not include basic lands. These decks will provide the cards to oppose the player. Use your own discretion to determine which cards best fit each of the decks. All decks may only include one copy of any card. Scenarios utilize the Commander Ban List. Cards used by the scenario do not pay mana costs for spells, so any lands included in the scenario decks should be chosen for gameplay abilities and not for mana production. Basic Deck (30-40 cards) - This deck will hold lower power level cards. These cards should not have a significant effect on the battlefield, but help build momentum for the scenario. Example cards for the Basic deck would be creatures such as Llanowar

Scenario - The Wizards’ Conspiracy

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You have learned of a powerful artifact in the hands of a dangerous, unpredictable group. You have taken it upon yourself to track it down, and take it from them before they can use it to cause harm. After a painstaking search, you have finally tracked them down, and have made a shocking discovery - the culprits are a veritable Who’s Who of powerful wizards. You know some of the names. This does not sound like them. When you enter the confrontation, you notice something is definitely off about them - something in the eyes... Basic Deck Card Recommendations: Prodigal Sorcerer , Counterspell , Arcane Denial , Unsummon , Boomerang , Cursecatcher Midrange Deck card Recommendations: Dark Confidant , Ral Zarak , Talrand, Sky Summoner , Rhystic Study Endgame Deck: Nicol Bolas, Planeswalker , Cyclonic Rift , Decree of Pain Special Rule: Whenever a Planeswalker activates a Loyalty ability, reveal the top card of the Midrange Deck and place it in the Reserve Zone.

Scenario - Zombie Apocalypse!

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The graves have opened and the dead shamble forth! A mystic rune made of a strange stone has unleashed dark Magic’s that threaten to overrun the world with the undead. Shatter it to end the nightmare! While the Player may assemble three zombie-themed decks as he or she sees fit, the following cards are recommended for this scenario and serve as a starting guide. These recommendations do not provide examples of full scenario decks  in order to foster creative builds. Basic Deck Recommendations: Gravecrawler , Diregraf Ghoul , Miasmic Mummy , Carrion Feeder , Carnophage , Sangrophage , Innocent Blood , Doom Blade Midrange Deck Recommendations: Death Baron , Vengeful Dead , Undead Warchief , Lord of the Accursed , Cemetery Reaper , Hero’s Downfall , Malicious Affliction , Dismember Endgame Deck Recommendations: Grave Titan , Endless Ranks of the Dead , Liliana’s Mastery , Plague Wind   Special Rule: Whenever a creature controlled by the Player is put into a gra

Scenario - Stop the Reactor!

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The factory appeared virtually overnight, the sounds of heavy machinery bombarding heavy towns with a deafening cacophony. A few scouting parties were sent to investigate, but they never returned. Now, a foreboding light has begun to emit from the depths of the twisted factory, and the plant life has withered and died under its sickening glow. It is imperative that the factory be dismantled and the source of light be destroyed before it brings ruin to everything around it. The task will not be easy. The factory has merciless defenders. Basic Deck Card Recommendations: Foundry Inspector , Hope of Ghirapur , Junk Diver , Myr Retriever , Voltaic Servant , Wall of Junk Midrange Deck Card Recommendations: Scrap Trawler , Steel Overseer , Meteor Golem , Chief of the Foundry Endgame Deck Card Recommendations: Soul of New Phyrexia , Ancient Stone Idol , Colossus of Akros , Darksteel Forge Special Rule: The Scenario starts with a Darksteel Reactor in play. It has hexproof.